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Add set_seed_random() from Armadillo

Ryan Curtin requested to merge rcurtin/bandicoot-code:set_seed_random into unstable

I'm adapting the documentation from Armadillo and this function was referenced. I noticed Bandicoot didn't have it, and I figured it was just a wrapper for set_seed(std::time(NULL))---but actually it is a lot more complicated than that! Anyway, it was easy enough to adapt.

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