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  1. Mar 15, 2021
  2. Mar 14, 2021
    • zxuiji's avatar
      Apply a bit of styling and figured out a multiply type method for border · 344c8f95
      zxuiji authored
      calculation, it was staring me in the face while laughing. Anyways, just
      one more value to figure out how to get and border calculations should
      be 100% correct as it will be intriscly linked to the number of sides
      (or faces in the case of spheres and...ovoids? Not sure on the name but
      I'm sure you get what I mean)
      344c8f95
  3. Mar 13, 2021
    • zxuiji's avatar
      General improvments, I think I fixed the offset issue when the size · 5e1591bd
      zxuiji authored
      changes, also made the size of the circle reflect the input now, the
      border length calculation is as close as I'm getting for now without
      inpiration of some sort like I got to produce the method in the 1st
      place, I'll work on adding the PI based circle next so it can be
      compared
      5e1591bd
    • zxuiji's avatar
      License change due to what I was told by a viewer, as for the script · 26013129
      zxuiji authored
      change I'm simply trying to refine my border calculation to 99%
      accuracy rate, a shorter quicker version will be made after I have
      values to compare against for ovals which can only be done the slow way
      as PI currently only works for perfect circles
      26013129
  4. Mar 12, 2021
  5. Mar 11, 2021
  6. Mar 10, 2021
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