A simple music quiz game for GNU/Linux, using your own music files, like Ogg Vorbis, FLAC and MP3. Supports multiplayer, in both button-based and typing-based modes.

It is Free Software. Based on Qt, Phonon and TagLib.

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 Auralquiz - Quiz game about your music
 Copyright 2011-2017  JanKusanagi JRR <>


   This program is free software; you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published by
   the Free Software Foundation; either version 2 of the License, or
   (at your option) any later version.

   This program is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   GNU General Public License for more details.

   You should have received a copy of the GNU General Public License
   along with this program; if not, write to the
   Free Software Foundation, Inc.,
   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA .


Auralquiz analyzes the music files contained in selected folders, and creates
a quiz about them, using the information stored in their tags (Title/Artist).
It is important that the music files are correctly tagged.

In normal mode, the player is presented with a question and 4 buttons to answer.
A small clip from one of the music files is played, and the player has a few
seconds to answer by clicking the correct button, or pressing 1, 2, 3 or 4 in
the keyboard.

In the highest difficulty level, instead of having the buttons, the player must
type the answer. Symbols like "!", "-", "." etc are filtered out, and it's not
case sensitive, so it's a little easier to answer correctly.

Auralquiz is based on Qt (4 or 5), Phonon, and TagLib, which are the main
requirements to build it.

According to my testing, the Phonon xine-backend works better than the others
for this. Sadly, this backend is now deprecated.
Phonon-vlc-backend works great too. Phonon-gstreamer-backend seems to work ok
now, but I've seen it hang sometimes. YMMV depending on Phonon version, etc.

The .qm translation files will be included in the binary as resources,
so there's no need to copy them anywhere in the filesystem afterwards.


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