Dingo 2 - Thermal on gunner screen even when disableTIEquipment false
acr_a3_dingo2 uses thermal imaging on gunners seat screen even when disableTIEquipment is used with true
.
As we don't use thermals in our missions (PvP), we are currently unable to use this vehicle.
One simple solution would be to change the configfile >> "CfgVehicles" >> "acr_a3_dingo2_wdl" >> "RenderTargets" >> "Gunner_display" >> "CameraView1" >> renderVisionMode
to 0 and keeping the thermal only present in the "scoped in" screen.
This way thermal will truly be removed if it is not desired by the mission maker, but is still present if wanted. I personally can't imagine someone using the "scoped out" screen as it's laggier and has less resolution. I don't think this change would impact a lot of people.