Ambermoon tool chain
Is there a better way than the issue tracker to communicate with all team members?
I recently talked to Alex Holland from the Thalion Webshrine. I guess the need for a stable and fixed english version is there as well as a french version. With your and my knowledge about the game data and compressions algorithms, I think we can setup a tool chain to edit most of the game data.
@LooZee mentioned that he recently reverse engineered the LOB compression algo and that you (@nicode) found an even better implementation. Can you share your findings with me? I may come up with an imploder algorithm so we can also re-implode the AM2_CPU file after editing.
I know you guys like C/C++ more but I would stick to C# for the tool chain as UI, text encodings and other stuff is much easier there. I can setup the tools if I have the input.