fixes - auto slayer item equipping, max hit stun check
thanks for the great plugin. cut a build earlier and ran into some issues with auto slayer & auto eat, specifically in the water god dungeon. fixed 3 diff things in 3 diff commits:
- patched auto slayer to properly use the
itemIDproperty when doing item lookups for required equipment - return the item ID from the
currentEquipmentInSlotutil - update
enemeyNextAttackCanStunto use the correctonhitEffectsprop and access first array element w/ optional chaining to prevent property access issues. didn't fix the typo here as I didn't want to break any references I wasn't aware of
the MR is targetting dev. lmk if you want me to make any changes. mucho appreciated
Edited by Geoff Whatley