Skip to content

- Shard3D Torque 0.11.1-alpha

ZilverBlade requested to merge exp_dev into master

Shard3D Torque 0.11.1-alpha - Added more pcf shadow options (poisson disk radius & samples) - Added shadow sharpness control - Switched swapchain renderer to use triple buffering - Added an import menu for textures and models - Fixed several blueprint bugs - Revamped script engine - Improved actor duplicates naming (now Copy N instead of Copy Copy [...] Copy) - Script engine files can now be generated by the engine - Fixed spot lights and directional lights having incorrect direction when being rotated by their parent actor - Added option to preview camera in editor - Added back post processing settings - Added tonemapping - Improved bloom - Improved transparency - Improved SSAO visuals and performance - Several bug fixes - Added ability to view some renderpasses in the editor - Potentially fixed issue where some devices can't pick objects with the mouse

Merge request reports

Loading