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Richard Qian authored
Major changes: * Stop overwriting object origins; this is needed so that everything will properly rotate around the X axis. * Improved method of storing vertex color and UV values, theoretically allowing for more than five of color maps or UV maps to be read. Both are stored in dictionaries to avoid hard-coding limits. * Duplicate UV coordinates are made unique; this allows for things like some assist fighters' eyes to be properly textured. * Add new UI option to allow importing black vertex colors; they are not imported by default as they can cause meshes to become too difficult to see.
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