Space battle pop-in effect may incorrectly use starmap image
1oom_save3.bin Playing on SDL2, I think one of the recent changes has broken this: there's an about 50% chance that when a space battle starts, the pop-in effect shows the starmap instead of the combat field. Load the attached save, pass to next turn, and begin an unarmed combat against a Bulrathi scout. I guess the game is running double-buffered, and the pop-in effect always uses buffer 0 etc instead of wherever the battle field was actually drawn in?