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TMW-2: Moubootaur Legends is an open source MMORPG project developed by the community and for the community.
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We believe that players should be rewarded for merit, and not for game time or luck.
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Moubootaur Legends runs in the ManaPlus client, also opensource, and our game have its code database licensed under GPL 3 and resources (GFX,SFX,etc) typically under CC-BY-SA, although GPL content is also present.
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In this game, the player is given the opportunity to permanently change the world and its story, affecting all players forever, mainly by events and quests.
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The players are free to decide how they want the world to develop, and their actions change the storyline, besides always being able to join the Development Team.
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Moubootaur Legends runs in the ManaPlus client, also opensource, and our game have its code database licensed under GPL 3 and resources (GFX,SFX,etc) typically under CC-BY-SA, although GPL content is also present.
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A list of contributors can be found [here](Contributors).
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The project is currently lead by Saulc.
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## About the Team
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**Everyone** is free and welcome to contribute, and express *fully* their creativity.
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See the [Contribute](Joining-the-project) for more information.
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See the [Contribute](Joining-the-project) if you want to join us! ;-)
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We are always open to the community, who can get in touch with us easily for
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whatever they want. (Eg. complains about quests, bugs, etc.)
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whatever they want. (Eg. complains about quests, bugs, game balance, etc.)
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There's a #world channel where you can directly enter in touch with everyone, even
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when they are disconnected.
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However, to protect our users, this democracy does not extend to the server, limiting itself only to the game. So don't even bother asking for privileges ingame, because this is a NO! :smile:
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See our [Hierachy](Administrative-Structure) for more information about current staff and participation.
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We also believe in freedom. This game is a free software and always will be. |
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## Mission, Vision, Value
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#### Mission
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Reward players for merit, and not for game time or luck. Allow players to be the
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masters of the game, deciding how it progress, by playing the game, without the
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need to become a contributor or talk with developers about the game development.
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Respect every freedom, accomplish our vision, and follow our values, are both
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part of our mission statement.
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#### Vision
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Finish the game until 2021, do a server reset after allowing all players to reach
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level 150, and allow the betatesters (everyone who plays the game before 2021)
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to import some account details (like Strange Coins and perhaps some rares), along
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some beta tester set depending on how far in the game they went before said reset.
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#### Values
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We believe in freedom. This game is a free software and always will be.
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However, we do not believe that a freedom should restrict other freedoms. This means
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that for us, all freedoms are equal. That's why we support non-free software like
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Discord, hand-in-hand with free software like IRC (#freenode).
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Also, we mostly agree with gaia.li Code of Conduct and Core Beliefs for the team.
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We copy-paste it below.
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>>>
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We do welcome everyone, whatever your ideological, political, ethical or religious
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views happen to be. We welcome you no matter what field or profession or academic
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background you come from. We do believe in dialectics, discussions, arguments,
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proving one's case, patience, understanding and taking everything for what it is. We
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also strongly believe in having fun - developing a game should be something we
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enjoy, not a full time job that is killing us softly.
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We do believe that all humans can be mistaken and that we ourselves are capable of
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making plenty of mistakes. We also believe that we can work together to learn from
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our mistakes and experiences, as well as the mistakes and experiences of others, and
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that we can use them to self-improve - both on an individual level through
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co-operating on this project, and also as game developers, roles in which we strive to
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be as professional as possible.
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We do believe that it's fully realistic and possible to pull this off. We know from our
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own experience that the creation of an open source customizable card game (CCG)
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will is very hard, challenging and takes hideous amounts of time and resources. It is
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at times a sweaty, messy and bloody trial. We are also confident that we will
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accomplish our goals.
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>>>
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This means that contributors are free to add whatever they want, as long that game
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balance is respected, it doesn't becomes compulsory (so players have a freedom of
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choice ingame, including to NOT do some quests), and it DOESN'T BREAKS PIPELINES.
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In other words, the content must work. We often help on this last requisite, although
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for personal reasons, one dev or another might refuse to help.
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This doesn't means we're saying you cannot add your content. This only means some
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devs will not feel confortable working with certain things and their freedom to
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help doesn't *forces* them to help. We have the manuals on this repository, and
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we believe that everyone is capable to develop their content, even if every dev
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refused to help.
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Remember that in case of fight, everyone is capable to back-fire with more content.
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So, for example, if you add a graveyard for the game, and an angry developer add
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a Priest class which have a massive advantage against undead - as long that game
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balance is kept somehow (eg. priests could be weak against everything else), both
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patches will most likely be accepted. |