Skip to content

Convert fire_event() method on boards to signal

Yvonne Kothmeier requested to merge event_space_signal into dev

This fixes a number of issues:

  • integrates better into the tools Godot provides
  • fixes that yield cannot be used

But because we cannot determine, when the signal is fully processed (there may be a call to yield somewhere), the signal handler needs to notify the controller, when the event animation is completed. This will be provided via the Controller.continue() method

Signed-off-by: Florian Kothmeier floriankothmeier@web.de

Edited by Yvonne Kothmeier

Merge request reports