Tags
Tags give the ability to mark specific points in history as being important
v0.4.32-alpha
f9e9f364
·
fix(v0.4.32): both landscapes use 90° CW (mirror-opposite assumption was wrong)
·
Jun 09, 2026
v0.4.31-alpha
8d617fb2
·
fix(v0.4.31): direct rotDeg mapping (USB-right video was upside-down with inverted formula)
·
Jun 09, 2026
v0.4.30-alpha
ec5f3196
·
feat(v0.4.30): live orientation tracking during video recording
·
Jun 09, 2026
v0.4.29-alpha
d591757f
·
chore: log physicalRotation transitions + REC-start snapshot for orientation debugging
·
Jun 08, 2026
v0.4.28-alpha
2dd893d3
·
fix(v0.4.28): invert rotation sign for photo + video (was rotating 90° CCW instead of CW)
·
Jun 08, 2026
v0.4.27-alpha
dce55f79
·
fix(v0.4.27): drop stale rotHint=physicalRotation line that survived previous edit
·
Jun 08, 2026
v0.4.26-alpha
e31b0244
·
revert(v0.4.26): undo blanket +90 from v0.4.25 (broke portrait), back to v0.4.24 behavior
·
Jun 08, 2026
v0.4.25-alpha
6e480346
·
fix(v0.4.25): +90° offset to compensate for shader's baked rotation
·
Jun 08, 2026
v0.4.24-alpha
adc2289a
·
fix(v0.4.24): GOS Camera-style orientation mapping + direct CW postRotate
·
Jun 08, 2026
v0.4.23-alpha
692ba7ba
·
fix(v0.4.23): orientation hint direction was inverted (video came out upside-down)
·
Jun 08, 2026
v0.4.22-alpha
d3af4d85
·
feat(v0.4.22): video uses MediaMuxer orientation hint from physical phone angle
·
Jun 08, 2026
v0.4.21-alpha
19370cfb
·
feat(v0.4.21): orientation-aware photo capture
·
Jun 08, 2026
v0.4.20-alpha
e8e639d4
·
tune(v0.4.20): scale 4:3 stretch by output-height ratio so both modes feel equal
·
Jun 08, 2026
v0.4.19-alpha
026e6cc8
·
tune(v0.4.19): use same 0.72 stretch for both 16:9 and 4:3
·
Jun 08, 2026
v0.4.18-alpha
4da0510f
·
fix(v0.4.18 hotfix): move applyAspectToLayout after renderer init (crash)
·
Jun 08, 2026
v0.4.17-alpha
9908391b
·
feat(v0.4.17): vertical stretch in vertex shader for OG CCD look
·
Jun 08, 2026
v0.4.16-alpha
90a49baa
·
fix(v0.4.16 followup): apply same aspect-driven dims to video encoder too
·
Jun 08, 2026
v0.4.15-alpha
31be4468
·
revert(v0.4.15): restore uTexMatrix in vertex shader (fixed sideways + fps regression)
·
Jun 08, 2026
v0.4.14-alpha
157289f9
·
fix(v0.4.14): force stretched preview by bypassing CameraX texMatrix
·
Jun 08, 2026
v0.4.13-alpha
091d30c3
·
fix(v0.4.13): revert preview to full-bleed, keep stretch for OG CCD look
·
Jun 08, 2026
1
2
3