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Overview
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This project is mirrored from
https://github.com/libsdl-org/SDL.git
. Pull mirroring updated
Jul 13, 2024
.
release-2.30.x
4927836b
·
Add a Windows mapping for SplitFish Game Controller
·
Jul 12, 2024
SDL2
3b7eafed
·
Add a Windows mapping for SplitFish Game Controller
·
Jul 12, 2024
main
default
protected
68cf17d0
·
Add a Windows mapping for SplitFish Game Controller
·
Jul 12, 2024
release-2.28.x
d9fd3ce8
·
Fixed Visual Studio warning 4459
·
Apr 24, 2024
experimental
f209f602
·
Fetch SD versions through 'gh release list -R libsdl-org/SDL -L 1000'
·
Jun 30, 2023
br_android_finish_activity
ca10f7c6
·
better to terminate the activity
·
Apr 06, 2023
release-2.26.x
ac13ca9a
·
The macOS minimum deployment target is now 10.11
·
Apr 05, 2023
release-2.24.x
d18b2e41
·
typo fix to config.sub,
·
Jan 21, 2023
br_bug_6990_blending_with_BlitRGBtoRGBPixelAlphaMMX
461d5193
·
Fixed bug #6990: fix computation of alpha in BlitRGBtoRGBPixelAlphaMMX
·
Jan 06, 2023
2.0.22
031c9b03
·
x11: send move/resize events when waiting on fullscreen change.
·
May 20, 2022
opengles2-client-side-arrays
180e7eb6
·
opengles2: Use client-side arrays on everything but Emscripten.
·
Jan 11, 2022
issue-5186-fix
b2e4aa1b
·
ci: Temporarily add VS2022 builds.
·
Jan 06, 2022
renderer-batch-draw-calls
e520b3b1
·
Remove FillRects from back-end, where RenderGeometry can be used
·
Sep 25, 2021