Saving as a snapshot
Saving is broken: if I add a text field, the replay won't fill it - and during the loading replay this might clear the field in the character
. We need a full-on snapshot of current salet.character
with a fall-back progress replay.
We can also keep last <N>
actions as the quick UNDO buffer since UNDOing progress is also broken.
Edited by Alexander Yakovlev