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Shader-based object texture blending

Cody Glassman requested to merge glassmancody.info/openmw:blendtec_tures into master

Enable vertex color/material property alpha influence on decal alpha.

Enables texture blending with decal slots on objects like in Morrowind.exe.

@Capostrophic thoughts on this? I'm pretty confident this is correct, and I'm perfectly fine with keeping this a shader-only feature for now. If someone down the line wants to emulate this in FFP that would be fine, but I don't see it as a blocker.

Edited by Cody Glassman

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