Shader-based object texture blending
Enable vertex color/material property alpha influence on decal alpha.
Enables texture blending with decal slots on objects like in Morrowind.exe.
@Capostrophic thoughts on this? I'm pretty confident this is correct, and I'm perfectly fine with keeping this a shader-only feature for now. If someone down the line wants to emulate this in FFP that would be fine, but I don't see it as a blocker.
Edited by Cody Glassman