Get The Underground 2 running
I'll try and fix as much as possible to get #3737 (closed) resolved, but the mod desperately needs a better patch than the one provided in that issue. It also needs a good seizure warning.
The story so far:
-
SetHellois getting called from an activator, which crashes the script. - Another activator
StartScripts the script attached to your companion, which then crashes because the reference isn't an NPC, and takes down the script that's still attached to the NPC in question along with it. - Asking your companion to strip doesn't work due to
equip's implicitly added items triggering an equip.
Unresolved things that could maybe get their own issues:
-
An NPC running into (up against) a forcefield doesn't triggerThis appears to be vanilla behaviour as well.GetCollidingActorfrom said forcefield. - Gravity shouldn't apply to actors with nothing beneath them. This breaks a haunted house. #5862
- Followers don't follow you through intervention/recall. #5863 (closed)
Issues I'm going to ignore:
- A guy in a cage absolutely tanking my frame rate.
- A dead NPC (CS health: 0) that gets
PositionCelled into the room can apparentlyAiActivatea lever (assuming the script isn't also broken in vanilla). I can't get that to happen if I use the console toSetHealth 0andAiActivate stuffthough.
Edited by Evil Eye