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Make actor flee from a combat when cannot reach a target (#5851)

elsid requested to merge elsid/openmw:fix_still_actors into master

The idea is to avoid pathfinding fallback. Instead of making actors try to go straight to a target ignoring possible obstacles and cliffs as it was in 0.46 make them flee. Actors that are able to do a ranged combat should not flee. For the case described in the bug this works but I can imagine there is a lot of other cases where current change is wrong so this need some testing.

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