Allow Actors to pick an attack type/animation when no AI applies (fix #7583)

This changed the Character class to handle an attack hit if AI is disable on the actor.

As described in #7583 (closed), currently it's not possible for humanoid actors (NPCs and creatures that can use weapons) to attack using self.controls.use, because it is presumed that the attackType is set by the AI package. This should address that, having actors treated as if they are a player.

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