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Animation regression fixes

Alexei Kotov requested to merge Capostrophic/openmw:pushthefatman into master
  1. Stagger/KO animation movement should not be ignored. It's apparent e.g. from Kwama Forager stagger animation, though it also affects NPCs.
  2. I don't know if the current behavior could cause any physics interpolation problems, but we used to queue movement unconditionally, so it's probably better to do that.
Edited by Alexei Kotov

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