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Minor NIF fixes and cleanup

I overlooked a small bit of OpenSceneGraph functionality we already use that renders adding NodeIndexHolder (holds a node's record index in a NIF file) unnecessary so I got rid of it. Record index is handled practically the same way underneath but it's way more human-readable. Record index is now consistently 32-bit since that's the limit of NIF format.

Fixed the calculation of the number of UV sets (doesn't concern Morrowind).

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