[Draft] Lua actor hit bindings
Adds a lua binding for calling actor onHit function in a configurable manner, as well an engine handler that called every time onHit is triggered.
How to test
Use GothicCombat from https://github.com/MaxYari/OpenMWExperimentalMods to see the lua bindings in action. The repo file structure might be currently broken but I think the mod should work nevertheless.
Lua function definitions
Teal function definitions can be found in the repo linked above
To Contemplate
Lua Actor.Hit function called from within an onActorHit engine handler will no cause another engine handler to be triggered. Its unclear if we actually want another engine handler to be triggered in that case or not.
Edited by MaxYari