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Use worldspace coords in AiWanderStorage

Evil Eye requested to merge Assumeru/openmw:local_nwah into master

This MR converts path grid coords to word space before caching them in AiWanderStorage. This should prevent an issue where the actor crosses a cell boundary messes up its pathing. Should also fix trimAllowedNodes which was incorrectly comparing local and world space coordinates.

@cmaugust can you check if this fixes that NPC in Arvud for you?

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