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Normals on Water disappear when Water Shader is Enabled but Refraction is Disabled

  • Is the problem OpenMW specific or does it also happen in vanilla Morrowind?

OpenMW

  • What is your operating system?

Windows 11 Home, Version 24H2

  • What version of OpenMW are you using? If you used a bleeding edge build, state the exact revision used.

Latest RC ver: 0.49 RC7

  • What version of Morrowind are you using (i.e. retail CD or Steam)? What addons (Tribunal, Bloodmoon) do you have installed? What language is your Morrowind install?

Steam, both T and BM addons, English

  • Do you use any mods? If so, does the problem also occur in a clean vanilla install without any mods?

Yes, happens on clean install as well. Video attached is from a modded setup and a Vanilla setup (Default with only Morrowind.esm, Bloodmoon.esm, and Tribunal.esm

  • What are the exact steps to reproduce the problem?

Enable Water Shader, disable Refraction. View from specific angles (usually south).

  • What did you expect to happen? What happened instead?

Normals not to disappear.

  • Are there any error messages in your openmw.log file? If you're not an OpenMW team member, it's best to upload it.

None.

  • Where is the in-game location this problem can be observed? Avoid vague statements such as "west of town X". Instead, open the console (` key by default, the key above Tab), click on the problematic object, then use the betacomment (bc) instruction to get useful information about the object that you can copy and paste into the bugreport: Not location specific, it is direction specific. South facing.

Modded Example: https://streamable.com/kmkqlb

Vanilla* Example: https://streamable.com/l87wnz

  • Tribunal/Bloodmoon enabled

This is a continuation of the error from: issue #7202 (closed)

Edited by Evil Eye