Editor: Mismatched reported script data size and actual data size causes a crash during save
Here's an example affected plugin & dump:
When a plugin reports a certain size for compiled script data which is larger than what's actually present, saving fails and causes a segfault.
I tried intentionally destroying script bytecode, since the mod I work on is OpenMW exclusive to begin with. This worked fine until OpenCS tried to rely on the bytecode when saving.