Third person camera differences
The behavior of a third person camera in OpenMW is very different from vanilla.
- The free view camera mode (turns on by holding the Change View key, Tab by default): remember the position of the camera when exiting this mode and restore at the next entering to it.
The behavior of engines in this mode varies:
- OpenMW engine: doesn't remember the position of the camera. At the entrance to this mode, the camera is behind the character’s back.
- Morrowind engine: remembers the position of the camera relative to the global coordinate system. This is a bad idea, since the camera may be in an unpredictable position after the player moves to another cell, so…
- Oblivion engine: remembers the position of the camera relative to the player's character. This is a good idea, as it doesn't lead to unpredictable results.
It is not necessary to implement this item in OpenMW, since there are extended options for a third person camera, including the free view camera mode without holding the Change View key (located at Scripts tab).
- It is important where the player’s character looks, and not where the third person camera is directed.
Vanilla behavior. You can perform any actions with the object that the player’s character looks at, not the camera.
OpenMW behavior. In all three images, the player's character looks at Baissa (Баисса). However, on the images of 2 and 3, the character doesn't look at Dremora (Дремора), but he could start a dialogue with him if it were possible. Even the player's "touch" spells will be applied on the Dremora. At the same time, any "target" spells in any case will be applied to the Baissa.
- The camera should not pass through living actors.
In other words, the collisions of living actors for a third person camera must behave like walls. See image 2.
OpenMW version: 0.48
Morrowind language: Russian
Operating system: Windows 10