Guards using Call Wolf then attack the player
Describe the issue as detailed as you can. Below is a list of questions that should be answered in the description (if they apply).
- Is the problem OpenMW specific or does it also happen in vanilla Morrowind?
I cannot execute morrowind.exe, so I cannot confirm is a problem there or not.
- What is your operating system?
Archlinux x64, uname -a -> Linux beerus 6.2.13-arch1-1 #1 SMP PREEMPT_DYNAMIC Wed, 26 Apr 2023 20:50:14 +0000 x86_64 GNU/Linux
- What version of OpenMW are you using? If you used a bleeding edge build, state the exact revision used.
OpenMW version 0.49.0 - Revision: 03dbe1c9
- What version of Morrowind are you using (i.e. retail CD or Steam)? What addons (Tribunal, Bloodmoon) do you have installed? What language is your Morrowind install?
gog data files, Tribunal, Bloodmoon, no other mods but the testing one. English.
- Do you use any mods? If so, does the problem also occur in a clean vanilla install without any mods?
Guards do not use Call Wolf in Vanilla, but I am pointing to an AI problem.
- What are the exact steps to reproduce the problem?
Use the included esp file, go to cell 10,-8; check guards behavior. The guard will behave normally (attacking aggressive creatures), but when decides to use the Call Wolf effect then he will consider the player an enemy as well. His Fight value will be normal. Interestingly the Wolf will attach the player even if its Chameleon is 100%
- What did you expect to happen? What happened instead?
I expect the guard to attack the creatures and leave the player alone, as usual.
- Are there any error messages in your
openmw.log
file? If you're not an OpenMW team member, it's best to upload it.
No unusual log messages are present.
Esp File to test, it includes a cheaty protection for the player player->addSpell etb_protection
if you want to enable it.
The setting file: