Make the optional water reflections more optional
The water reflections detail option for water shader in OpenMW is "levels-based":
"Controls what kinds of things are rendered in water reflections.
0: only sky is reflected 1: terrain is also reflected 2: statics, activators, and doors are also reflected 3: items, containers, and particles are also reflected 4: actors are also reflected 5: groundcover objects are also reflected
In interiors the lowest level is 2. This setting can be changed ingame with the “Reflection shader detail” dropdown under the Water tab of the Video panel in the Options menu."
It would be nice if the rendering of things on water reflections is even more optional, like how later games and OpenMW shadow options are, MGEXE also has checkboxes for what to render too (after generation).
Oblivion for example has those options:
bUseWaterReflectionsMisc=0
bUseWaterReflectionsStatics=0
bUseWaterReflectionsTrees=0
bUseWaterReflectionsActors=0