Support basic Oblivion character model
It's possible to make OpenMW use Oblivion character model instead of Morrowind by using settings:
[Models]
load unsupported nif files = true
xbaseanim = meshes/characters/_male/skeleton.nif
baseanim = meshes/characters/_male/skeleton.nif
xbaseanim1st = meshes/characters/_1stperson/skeleton.nif
baseanimkna = meshes/characters/_male/skeleton.nif
baseanimkna1st = meshes/characters/_1stperson/skeleton.nif
xbaseanimfemale = meshes/characters/_male/skeleton.nif
baseanimfemale = meshes/characters/_male/skeleton.nif
baseanimfemale1st = meshes/characters/_1stperson/skeleton.nif
xargonianswimkna = meshes/characters/_male/skeleton.nif
xbaseanimkf = meshes/characters/_male/skeleton.nif
xbaseanim1stkf = meshes/characters/_1stperson/skeleton.nif
xbaseanimfemalekf = meshes/characters/_male/skeleton.nif
xargonianswimknakf = meshes/characters/_male/skeleton.nif
But the engine fails to load it with following log output:
NIFFile Warning: Unsupported NIF version: 20.0.0.4. Proceed with caution! File: meshes/characters/_male/skeleton.nif
NIF Debug: Reading record of type NiNode, index 0 (meshes/characters/_male/skeleton.nif)
NIF Debug: Reading record of type BSBound, index 1 (meshes/characters/_male/skeleton.nif)
NIF Debug: Reading record of type BSXFlags, index 2 (meshes/characters/_male/skeleton.nif)
NIF Debug: Reading record of type NiNode, index 3 (meshes/characters/_male/skeleton.nif)
NIF Debug: Reading record of type NiStringExtraData, index 4 (meshes/characters/_male/skeleton.nif)
Failed to load 'meshes/characters/_male/skeleton.nif': NIFFile Error: Unknown record type NiBSBoneLODController when reading meshes/characters/_male/skeleton.nif, using marker_error instead