Cycle extrapolation doesn't mess up head animation timings
NIF animation bug. Not behaving like Vanilla.
See attached nif.
EDIT: I have now added the texture file to make it easier to see. Put this .dds file inside a folder called "Frogman" inside your Data Files/textures
- Bug is present on Openmw NOT vanilla. 0.47 AND 0.48 from July 2022.
- Windows 10
- It's on 0.47 and 0.48 .
- Steam game of the year addition bug is NOT present. Openmw only.
- Yes it occurs whatever.
- What are the exact steps to reproduce the problem? load this mesh in to the game as a head. Try as Dunmer head and Argonian head to eliminate possibility of differing animation files being issue.
The mouth and eyes animate. The tongue does not. In vanilla the tongue animates. Look at the nif in nifskope. The tongue comes out as mouth opens. It does not in openmw but does in vanilla. You can certify tongue is present in mouth but not animating by going in wireframe mode.
Edited by BASEDNWAH