Consider logging ori data when reporting missing meshes and textures
Quite often when users complain about missing meshes and textures, we tell them to go to the offending object, open the console, select the aberration, and run ori
to find out the content file et cetera. When the engine's not running and we're diagnosing things post-mortem from the log, though, we don't have this information. After several minutes of thinking, I've yet to come up with a reason why we shouldn't include this kind of thing in the error message we log.