Game AI is too smart*/dumb*

Some examples of game breaking behaviour:

  • NPCs use bare-hands against enemies with normal-weapon resistance (example: companions fight Dremora with hand-to-hand instead of weapon, ruins game immersion)
  • NPCs mages select best* spell (always* ruin mages/bosses fight experience, check/compare fight vs snowy granius)
  • NPCs never use spells against enemies with specific resistance (Nord vs Frost Antronach, this is game breaking because completely negate benefits of being Nord)
    • Usually any element theme boss, instead of casting amazing spells, decide to fight melee

All those issues caused by code in spellpriority.cpp and aicombataction.cpp

Edited by Mikhail