Camera position shouldn't depend on player animation
Get rid of this hack.
The code that calculates camera position shouldn't depend on animation. We can approximate the same effect (moving camera a bit forward when looking down in first person) using an explicit formula in camera.lua
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I've added "Beginner" label because this task doesn't require being familiar with the whole code base. But the task is not trivial and will require careful play testing to be sure that visually everything works the same as before.