OpenMW partially fills navmesh disk cache on runtime even with "write to navmeshdb = false"
After recent update I get a lot of such messages in game log:
Added [mesh name] collision shape to navmeshdb with id [int]
It is a quite spammy and not intuitive because enable nav mesh disk cache
feature's description tells that it just will use an existing database if it is present with write to navmeshdb = false
. Nothing tells that OpenMW still will write some data to database during runtime and log every such step.
Edited by Andrei Kortunov