OpenMW doesn't always use the right node to accumulate movement
To quote Lamb Shark and Capo:
I suspect the reason the walk and run cycles are acting up is because I'm using a root bone inside the armature (which vanilla assets do in some cases) to do the forward translation, instead of doing it directly to the object
It works perfectly fine in vanilla engine. in openmw it the run doesn't have any translation
yes, that's the cause. bip01 node is used as the movement accumulation node due to Raki creature in SHOTN expecting that
I guess Morrowind still does something else
https://discord.com/channels/132891272666021888/340216327820017667/908367010164002897
See also #6416 (closed) and #4810 (closed).
Edited by Evil Eye