Raki creature broken in OpenMW
The creature in question works fine in the original morrowind, but seems to have problems in openmw (a nightly build of openmw 0.46).
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It can't move forward. After completing a single walk-cycle, it teleports back to the initial location. In vanilla morrowind it can walk and run just fine.
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The creature features attack jumps which in openmw make it end up in entirely different locations. Moreoever it gets teleported back to from where it started its attack animation. In vanilla, the creature stays where it ends up after completed attack animation (or hit animation for that matter). Moreover in vanilla the creature is rotated towards the player each frame and getting effectively rotated around the player in the course of the attack jump animation, resulting in the creature jumping behind the player.
Included below is the nif-files and textures of the creature aswell as a plugin-file that puts the creature outside of Seyda Neen behind the silt strider.
It would be good, if at least the first of the two problems could be solved in openmw.