Implement proper x and y angle modification behaviour
Currently setangle x or setangle y doesn't work as in vanilla.
In OpenMW, these commands did nothing useful apart from strange 1st person camera swaying.
In Vanilla, both the body and 1st person camera move accordingly.
This is more obvious if it is applied to the player. It would be neat also if NPCS and Objects can behave similarly as an extra feature.
Plugin to test, type startscript aaaa on the player. a.ESP