User option to choose rounded actor collision shape
The celebrated movement solver fixes make an important change to actor collision shapes, switching from capsules to AABBs. While this is accurate to the vanilla game with maximum compatibility to Morrowind's level design, it inherits some drawbacks; namely, it is much easier to snag on minute right angles in the level geometry as the collision shape is now literally a box. An example of this behavior is captured here: https://streamable.com/oimddv
Now that the movement solver fixes have been merged, it should now be possible to offer the choice of a rounded collision shape in game settings as a separate MR. This way users can enjoy the smoother collision shape OpenMW had before, if they valued that over vanilla-accurate level collision.