Shooting animation works wrong if movement animation turns root bone
Shooting animation bends upper body in order to point the arrow exactly to the direction of view. It works incorrectly if movement animation rotates the root bone.
In standard assets only swimming animations are affected.
There is a fix, but it was rejected because it hardcodes specific corrections for specific animations.
Proper solution would be to extract the correction from the animation itself, but it has low priority since only swimming is affected and shooting under the water doesn't make a lot of sense.