Autogenerated collision shape isn't updated by morphs
Sky_In_Red_T_HidDoor.nif has an animation that, when activated via an attached script, causes the fake door to slide away and should allow the player to pass through the revealed gap. The animations work in both vanilla and OpenMW (Nightly c3073f32 12-16-19), but the player can't pass through the gap in OpenMW due to collision. I've included a zip with the model and an ESP which places it on the Seyda Neen bridge.Sky_In_Red_T_HidDoor.zip
Edited by Alexei Kotov