Regressions in animations system
- When you switch from hand-to-hand to weapon, OpenMW erroreusly plays HtH unequip animation during weapon equipping animation. It provides a weird effect with one-handed weapons.
- Movement does not reset weapon idle animation underwater in the 1st-person view.
- Landing to the water does not play landing sound.
- We apply underwater movement animation only for lower body, so it does not work well in the 1st-person view.
- Hold attack button underwater, move forward, then stop in the 3d-person view. As a result, underwater idle animation will not be played.