Antialiasing produces graphical artifacts when used with shader lighting
White dots and lines are produced on large distance. !https://i.imgur.com/brK7DMx.png!
GTX 1050, nvidia-drivers 390.42, OSG-3.4.1-scrawl
IIRC, MGE had a similar problem. I do not know if it was fixed.
(RM-4143 from redmine: created on 2017-10-05 by Andrei Kortunov, , closed on 2018-04-14 by Alexei Dobrohotov)
Edited by redmine