Poor music track distribution
I have 1,300+ MP3s in my Explore folder (to keep from being "earwormed", which was a serious issue with this game, like many others intended for long-term play).
I keep hearing the same few tracks over and over. It seems to pick the alphabetically first 50 or 100 or whatever, and stop there. I confirmed this by adding a bunch of files with names in the form "01 - Artist - Album - First Track.mp3", "02 - Artist - Album - Second Track.mp3", etc., instead of "Artist - Album - 01 - First Track.mp3", and all the new additions are played frequently. Songs I used to hear all the time with artist or title first (i.e., lower in the alphabetization now) are no longer heard. For example, I haven't heard "The Lord of the Rings - The Two Towers [OST] disc 3 - 01 - Aragorn's Return.mp3" in weeks, but hear "01-02 - Sigur Ros - Hijomalind.mp3" again and again.
It would be ideal if we could actually put scripts [MS Windows translation: batch files] in these Music subdirectories that would execute, instead of the game directly playing whatever's in there in MP3 form. I would rather have VLC or iTunes play higher-quality audio as a separate process. That should also improve frame rates; I have 12 cores, and there's no reason for the game app to be doing everything on one CPU if load can be balanced in any way. I guess this would require that a) all the music directories have the scripts, and b) that they all call the same playback app, otherwise the audio app would continue playing Explore music if the game triggered Battle music and the latter was just a local MP3 played directly by the game. If this suggestion is plausible, I can make a feature request for it.
In the interim, please fix the not-playing-all-the-MP3s problem.
(RM-4024 from redmine: created on 2017-08-15 by Dark Locq, , closed on 2017-08-28 by nobody)
Attachments: crash.log