Clockwork City door animation problem
When you open one of the animated doors (e.g. act_sotha_pre_door4) in Sotha Sil's Clockwork City then exit and re-enter the cell, they are closed again (in vanilla MW they stay open) and when you activate the switch again, they start the closing animation instead of opening correctly. See this video for a comparison:
I guess this might be related to this bug: #1931 (closed)
Steps to reproduce:
- coc "Sotha Sil, Inner Flooded Halls"
- Open one of the animated doors
- Take a door to another area
- Return
- Observe that the door is now closed, activate the switch
- Observe again
OpenMW version: 32bit Nightly by Ananace, rev 86037149
(RM-2150 from redmine: created on 2014-11-24 by Thomas Staudinger, , closed on 2016-08-06 by Miroslav Remák, relates #1931 (closed))
Edited by redmine