Combat AI following player issue
Since the AI pathfinding fix https://github.com/zinnschlag/openmw/pull/1223 the AI works much better. There is however one issue when it comes to following the player.
The AI will happily follow the player out of steep "cliffs".
An example that is easy to reproduce: coc Balmora and go to the river. Attack someone next to the river. Go over to the other side of the river fast.
The AI will now jump down into the river and swim into the wall endlessly. The desired behavior would be to use the bridge over the water, or if in water, swim to land again.
(RM-1102 from redmine: created on 2014-01-13 by Lars Söderberg, , closed on 2017-02-03 by nobody)