• Andrei Kortunov's avatar
    Refactor weapon types behaviour · f0cef772
    Andrei Kortunov authored
    1. Move weapon types behaviour from switches to the table (should allow
    us to de-hardcode weapon types later)
    2. Gereralize bones injection to actors skeletons (instead of using the
    hardcoded xbase_anim_sh.nif)
    f0cef772
npc.cpp 59.1 KB