Skip to content
This is the project code as of the end of the second day of Devember.

There is now support for the following (animated) entities: black holes, gray
blocks (vanishing and appearing), bonus tiles (vanishing and appearing), as well
as both kinds of arrow tiles with appropriate animation states to flip their
directions around.

This is everything needed in order to start level generation, with the exception
of the ball and player entities, which are not vital to that process.