"Error in onUpdate(). Check millenaire.log." - 1.12.2 - b22
**edit: the disappearing villagers fixed themselves in beta 23. I hope beta 23 somehow removed the possibility of this error happening again.
I received an error message in chat. It goes, "Error in onUpdate(). Check millenaire.log."
I'll attach the log. I exited the game immediately after the message was given, but I also opened it twice more to check what happened.
I'm using 1.12.2 beta 22 on a world that I try to keep updated with Millenaire.
AFTER MESSAGE: After the message was given, I immediately left the world. After a few minutes passed, I loaded the world to find that every villager except for the leader had disappeared. I checked the population sign that read that there were still many villagers (I don't remember if it was lower). After less than a minute, I left the world again. Then, I entered the world again and saw the leader was trying to go to sleep but did nothing.
I'm using the following mods along with Millenaire: Ice and Fire (about dragons, other mystical creatures, and some generated structures), library mod that runs with ice and fire, JourneyMap (a mini map with the ability to save locations), Bullseye (introduces new arrow types), Just Enough Items (look that up), Nature's Compass (introduces a compass that points to biomes), Optifine (extra graphics settings, zoom), Sophisticated Wolves (improves wolf AI, adds 3 new fur colors, can store pets in inventory containers), toro health (shows health points of mobs), wolf armor (adds wolf armor and chests, has a bug with sophisticated wolves where the armor isn't visible), world edit (introduces more commands to edit the world)
I've noticed another bug since I installed beta 22: a large, imaginary square around the sun turns black as it sets. There are what appears to be black blocks placed very far away from me, but everywhere in the sky. Maybe this is relevant.
Also, since an update or two before b22, I've noticed that the green norman merchant has many immobile clones of himself. The clones can't be pushed, but they can push me. The clones are like frozen moments of the original. I can find the real merchant walking around and I can push him.
too bad my last backup is hours late :/