- Dec 10, 2020
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LaDestitute authored
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- Nov 06, 2020
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LaDestitute authored
Ported over fossil, mineshaft, sold gem, slabs and vault blocks
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LaDestitute authored
Updated to Forge 1.16.4 and latest mappings
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- Nov 02, 2020
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LaDestitute authored
Port of bombs for 1.16, with some physics improvements See merge request !5
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LaDestitute authored
Ported over spikes/powderboxes/pushblocks, all functioning, some bugs, though
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ntfwc authored
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ntfwc authored
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ntfwc authored
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ntfwc authored
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ntfwc authored
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ntfwc authored
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ntfwc authored
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ntfwc authored
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ntfwc authored
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ntfwc authored
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ntfwc authored
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ntfwc authored
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ntfwc authored
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- Oct 30, 2020
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ntfwc authored
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ntfwc authored
improved the bounce frame handling This port has a more elegant solution for this problem. This time I didn't override the World object used, instead I was able to control the raycasting in my own code. I also improved the frame where we collide with a block to take into account the distance we should travel away from the collision site during the frame, instead of just snapping it to the hit position.
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ntfwc authored
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ntfwc authored
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- Oct 29, 2020
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ntfwc authored
I commented out a section that seems to exist to add a Y offset, which I don't quite understand yet.
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- Oct 28, 2020
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LaDestitute authored
Fixed Parachute, decided to not do stack.damageitem and instead stack.shrink
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- Oct 27, 2020
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LaDestitute authored
Near all items ported, saving the rest for later
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- Oct 26, 2020
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LaDestitute authored
Finally ported over dynamic light, so far the only held-items that give light are soul/normal torches and lanterns but Spectacles have been changed to give light instead of night vision
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ntfwc authored
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ntfwc authored
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LaDestitute authored
Implemented automatic generator for Forge mod-compatibility tags such as ingots/gems/etc
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ntfwc authored
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ntfwc authored
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- Oct 25, 2020
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ntfwc authored
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LaDestitute authored
Updated 1.16.3 mappings
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- Oct 23, 2020
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LaDestitute authored
Ported over all the melee weapons, meaning that all the mod weapons are now fully ported over to 1.16
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LaDestitute authored
Ported over rock/skull/mattock head projectiles, will port flare and empty chest when blocks and dynamic-light is ported over
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LaDestitute authored
Finally fixed projectile rendering for real
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LaDestitute authored
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LaDestitute authored
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LaDestitute authored
Tweaked rocks for the final time, had to adjust aiming-code to make it consistent (accidentally broke the trajectory)
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