Special K v. 0.8.55
+ Added RTSS hook avoidance by checking the window class that owns a Swapchain
+ Added alt. DXGI hook codepaths (Render.DXGI | HookType=0,1) for Okami compat.
+ Added WaitForVBLANK option to D3D11 Swapchain settings
+ Changing D3D11 Swapchain latency in the control panel takes effect immediately
+ Improved global injection performance for non-whitelisted applications
+ custom_<SpecialK|dxgi|d3d9|dinput8|OpenGL32>.ini is now supported
>> If this INI file is present (using the appropriate DLL name), any values in
it will override the game's config.
These values are not stored at exit, and remain even if/after a mod update
overwrites your base INI file. Use this feature sparingly, for stuff you
don't need to re-configure (i.e. mouse behavior, macros, etc.)