+ [D3D11] Added texture updae frequency (0 = Manually Refresh, 1+ = Auto) for the
texture mod tools.
+ [D3D11] Added option to replace 24-bit Depth Buffer with 32-bit
+ [D3D11] Improved multi-threaded safety in the D3D11 mod tools for games that draw
from multiple threads.
+ [SKIM] Added support to minimize SKIM v 0.7.0+ to the System Tray and have it
manage global injection for the end-user.
+ [D3D9] Fixed swapchain recovery afer device loss
+ [GL] Improved startup time